My google-fu is goofle-gucked.
I'm sure I'm kinda on the right path but I'm missing something.
I want to render something in the style of this:
based on a real photographed object.
So far I take a photo, clip the object out onto another layer. Black background layer btw. Object gets desaturated and inverted (so the darker edges are made light), the object layer gets grouped with a gradient map and the group is masked for a crisp edge. One more layer goes in with a solid fill of the colour I want to use...
but it's not working. Kinda like an x-ray image, nothing like the glowing edge render there. In fact, it all kinda looks like the ground directly under the stalks with a "reflected light" appearance, rather than transmitted/emitted light appearance.
I suspect that the mushrooms are most likely rendered in some kind of 3D package like Maya, 3DS Max, Blender etc but don't really want to head down that road just yet.
Anyone tried to get this kind of image with any kind of success?



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Any image you manipulate in such a way in PS is gonna depend on your masking/selection skills or the contrast levels in the original image (hehe, I believe Lightwave was originally developed on the Amiga, a trully awsome platform if it had only been allowed to grow! I don't know if you would ever get such a clean image from what is basically an analogue capture, all real-life subjects have flaws that will show up.. 













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