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Thread: Ride 3 (Video Game)

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    Ride 3 (Video Game)

    So now that Ride 3 is officially out (launched last Friday) I figured a thread for it was in order.



    Anyone else here playing it? What platform are you playing it on and how are you liking it?

    I'm playing on PC and quite enjoying it. I'm a few hours in and feel like I've only uncovered the tip of the ice berg, so many more bikes and tracks to try. I only own like 10 of the 200+ machines in there and they are mostly ones I've won for completing event packages. As for tracks they, are slowly trickle feeding them to you over the course of the campaign, which so far keeps it feeling fresh and doesn't force you to have to learn them all in one hit.

    Overall I consider it a nice step up from number 2 in almost every regard. The handling has been changed, don't know if I would say improved but certainly different. I still think it's mostly realistic but with a bit of arcade flare. It probably took me at least two hours of riding time adjust to the 'feeling' of Ride 3 although there is definitely a bit of under-steer which you need to account for. On the flip side turning in is FAST in comparison to other entries of the series. Those first couple of hours I was binning my shit everywhere and making heavy use of the rewind feature (lets be honest, I'm still rewinding a lot). I was getting frustrated at the game however once it clicked I found I could ramp up the difficulty and still be competitive with the AI. The audio, visual, and controller vibrations all combined together help pin point the edge of grip and how hard you can brake. I've found now after one or two laps with a bike I start to have a good idea of how hard I can push it. I also recommend leaving racing line off, it's something I used in previous games to help learn a track but I'm having so much more fun without it and forcing myself to learn with trial and error (remember that rewind feature I mentioned ). That sweet satisfaction of pulling off a smooth overtake and hitting all your brake marks and apex's is definitely still there.

    The graphics and sound have also been improved. I think the graphics look nice enough, nothing mind blowing but enjoyable. That being said I've heard there is quite a bit of variation between all the consoles (pro model vs standard, xbox vs playstation). I'm on PC as mentioned and have everything maxed out (now I'm thinking about it I think I turned down AA one level) and it runs silk smooth. Bike sounds are overall good but also quite variable. Some bikes sound great and when there are multiple riders surrounding you the cacophony of exhaust notes and engine pops is very immersive, especially with some good headphones. On the flip side some bikes sound terrible, I have a 2004 zx6r which sounds absolutely mint. I then went and bought a Daytona 675 and it sounds like complete crap, as if the entire sound effect library for the 675 is synthesized while the zx6r was properly recorded.

    There is heaps more to talk about like the livery editor, the online multiplayer (hit me up if you're on PC, I'm keen to have some races), bike modding, the in-game camera (I'm having fun just racing but will start taking screenshots soon) etc. I'm really enjoying it!
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    Member ApatheticEnd's Avatar
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    Anyone tried on xbox one? I'm a very casual console gamer (I have two games GolfClub2 and MotoGP18).
    EXPERIENCE: noun: Knowledge or skill derived from actual participation or direct contact rather than mere study, interest, or internet.

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    Quote Originally Posted by ApatheticEnd View Post
    Anyone tried on xbox one? I'm a very casual console gamer (I have two games GolfClub2 and MotoGP18).
    It is made by the same people who make the recent MotoGP games. MotoGP18 and Ride 3 are on the same game engine and apparently handle pretty similarly. The Ride series is far more casual than GP, you don't need to tune the bike (but can if you want, useful on higher difficulty settings), there is no qualifying or free practice, and seems to be easier. I found in GP you really had to hit the race line and small mistakes could cost you a lot of positions. This is far more forgiving when racing the AI but the challenge is still there if you want it on higher difficulty settings.

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    Nice review. What hardware are you running on your PC to play this maxxxed out?
    Haven't bought it yet, but have played MotoGP18 and tbh I preferred 17, felt more 'raw'.

    If it's the same developers i'm a bit hesitant, but yet to really spend some time looking at the reviews. The bike and track selection does look a lot more appealing though.

    Quote Originally Posted by Known View Post
    The graphics and sound have also been improved. I think the graphics look nice enough, nothing mind blowing but enjoyable. That being said I've heard there is quite a bit of variation between all the consoles (pro model vs standard, xbox vs playstation). I'm on PC as mentioned and have everything maxed out (now I'm thinking about it I think I turned down AA one level) and it runs silk smooth.

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    Quote Originally Posted by Tron View Post
    Nice review. What hardware are you running on your PC to play this maxxxed out?
    Haven't bought it yet, but have played MotoGP18 and tbh I preferred 17, felt more 'raw'.

    If it's the same developers i'm a bit hesitant, but yet to really spend some time looking at the reviews. The bike and track selection does look a lot more appealing though.
    Cheers

    My specs are:
    Ryzen 5 1600 @3.7Ghz
    16GB RAM
    Gtx980
    Running the game from SSD

    I'm playing @ 1080 and have a 120Hz monitor. I get roughly 90-100FPS in races, it might be dipping a bit lower than that when a lot is happening on screen but I'm not looking at my counter in those situations, it feels silk smooth regardless. Unreal Engine always seems to run well from my experiences.

    Some people are saying the old iteration (Ride 2 and MotoGP17, both of which I have played) felt like there was more weight to the bikes. I would agree with that but am still having a lot of fun here. I don't think one is more 'real' than the other, just different. They are of course just approximations of what riding a bike is like, holding a controller will never simulate riding a bike but they are in the ball park. I never picked up MotoGP18 as I was heavily invested in my career in 17 and only finished that a couple of months ago.

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    Member ApatheticEnd's Avatar
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    Quote Originally Posted by Known View Post
    It is made by the same people who make the recent MotoGP games. MotoGP18 and Ride 3 are on the same game engine and apparently handle pretty similarly. The Ride series is far more casual than GP, you don't need to tune the bike (but can if you want, useful on higher difficulty settings), there is no qualifying or free practice, and seems to be easier. I found in GP you really had to hit the race line and small mistakes could cost you a lot of positions. This is far more forgiving when racing the AI but the challenge is still there if you want it on higher difficulty settings.
    Good to know. The dynamics are pretty good in GP18 but you're right. It's hard and takes real concentration to play. I find it exhausting sometimes.
    EXPERIENCE: noun: Knowledge or skill derived from actual participation or direct contact rather than mere study, interest, or internet.

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    Quote Originally Posted by ApatheticEnd View Post
    The dynamics are pretty good in GP18 but you're right. It's hard and takes real concentration to play. I find it exhausting sometimes.
    Bingo, in GP you really need to focus. If you skip qualifying you start at the back of the pack. To get a good time in qualifying you need to try the free practices and tune the bikes setup. In the end just one race requires a lot of time and focus, even more if you ran half or full race distance.

    Ride is so much better for jumping in and fanging it round with not much care for anything else.
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    I just canít get over the pathetic noise the Daytona makes. If one of the only bikes Iím gonna use for the entire game sounds like shit I canít buy the game. It would be like if my Ascari on Forza didnít have a thundering supercharged V8 sound to complement its looks, it wouldnít be worth driving. Maybe theyíll get it right in ride 4..

    The motards sound better though. Fart fart fart
    Rest in Peace

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    Hey CbrRider81,
    Here is a new thread I made for it once it launched

    Ride 1 in my opinion is the weakest in the series but it was their first shot at it and I still enjoyed it. It was a good starting point for the series.
    Ride 2 was great. The bike handling was much improved over 1 and it just felt more complete. I spent a long time playing this.

    Ride 3, I've now put some hours in it and overall I'm enjoying it a lot although there are some things that irk me. I still consider it the best of the series and do recommend it. Bike racing games are pretty niche so it's good to see a series like this continuing to evolve

    Some of my gripes with it:
    • Post launch handling changes. I bought it on day one unlike the others where I picked them up well past launch so this could have possibly applied to them all. Milestone (the developer) have released a few patches to Ride 3 which have tweaked the handling. On a few occasions I found I just couldn't hit my lines and would have to readjust to the slightly different handling model post patch. I've re-adjusted to the latest patch which seems to require more sweeping lines and is much more forgiving even on the Pro physics setting. Before going too hard with trail braking was an almost guarantee to wipe the front end out, now after one of the last patches you can hard brake far deeper into a corner and just take a wider line. To me it feels too easy but I know a lot of people were complaining about the higher difficulty of 3 in the Ride 3 Facebook groups and forums.
    • Bikes being locked until you complete certain events. I'm pretty sure in 1 and 2 you could just buy what ever bike you wanted, no need to unlock them (you could only use the bike if it meets the requirements for the race). In 3 you need to complete certain events to unlock certain bikes. This wouldn't be as bad if you were unlocking bikes for future events but sometimes you unlock bikes for events you've already done or are doing. For example, I'm in the middle of completing a 90's 750cc category... and the zx7rr is locked until I complete that event which it is the perfect bike for (IMO). To rub salt in the wounds the AI can happily line up on the grid with it.
    • Drag Races. Often there is only one, maybe two, bikes in a category that have the best outright acceleration and top speed, if you aren't using that bike your chances of winning these events is low, just buy the fastest straightline bike of that category and mod it for speed and nothing else.
    • Wet races. More to the point the AI in wet races. They don't seem to be affected the same way the player is. I'm slipping and sliding everywhere fighting for grip and they seem planted to the road.
    • Night races. I'm certain they only put night races in to show off the new game engine. Visibility is way too low and I've slammed into many barriers as I couldn't see my brake marks.
    • Macau. This track gets a special mention all to itself, see my last two points and combine them together. Macau can ONLY be raced at night and has some wet patches around the track. It's hell, I drop the difficulty down every time I have to race it and still have to spam rewind to make it around and not slam into a pith black barrier.


    It's always easier to pick at the bad instead of the good. I guess I'm just venting as it's a series I really enjoy. There is actually a patch out this week to fix the AI and I'm yet to play it. Linky

    I feel I need to offset the above negativity with some positive feedback, it is one of my favorite games after all:
    • Ability to fine tune difficulty. You can tweak the game to be as difficult and challenging as you want or alternatively you can just make it easy and enjoy rolling around the course. I should get a screenshot of all the things you can change, physics settings, ABS, traction control, wheelie control, a sliding scale for AI, rewind, racing line, and a few more things I'm probably forgetting. You can get it to exactly where you want to match your skill level
    • Controls are great. Despite my complaints about them being tweaked the controls and handling of the bikes truly are great. They feel like bikes and handle like bikes. I've played other bike games which promised a lot but never got close to what the Ride and GP series are at.
    • LOTS of bikes. There are literally over 200 in the base game. I've not felt the need to buy any of the DLC packs.
    • Some fantastic tracks. I don't think I've even played all of them yet. Plenty of variation and nice scenery. Good mix of real and fictional.
    • It's just great fun. Ripping around the tracks or skimming a stone wall as you nail your turn in point is just so much fun. When you really nail a race the sense of satisfaction is so good. I'm constantly adjusting the difficulty. I can do most of the circuit races without the rewind function now that I've learnt them. Still struggle with some of the road races though.


    So overall still happy with my purchase. Could do with some tweaks but I recommend to all racing/motorbike gamers.

    I've got a heap of screenshots I've taken. At some stage I'll need to go through them and upload a few for he thread.
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    I've played it a fair bit now on the PS4, only 20 or so events left to complete. Generally run at pretty high difficulty, and have no problems with any of the tracks or even the issues with wet/dry traction mentioned above, however I definitely run partial throttle at a lot of places rather than just all or none. It's definitely fun, and at worst only takes three or so go's to win any single event.
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